Neuseeland, Singapur, Japan, Korea, Malaysia und China. Slowakei, Slowenien, Island, Liechtenstein, Australien, Indien, Griechenland, Irland, Lettland, Litauen, Luxemburg, Malta, Rumänien, Vereinigtes Königreich, Bulgarien, Kroatien, Zypern, Estland, Norwegen, Polen, Portugal, Russland, Spanien, Schweden, Schweiz, Türkei, Das Angebot gilt in den folgenden Ländern: Kanada, USA, Mexiko,īrasilien, Österreich, Belgien, Tschechische Republik, Dänemark,įinnland, Frankreich, Deutschland, Ungarn, Italien, Niederlande,.Nur ein Lizenzabonnement pro Benutzer oder Unternehmen.Sie dürfen die Lizenz nicht für Projekte im Wert von über 100.000 USD verwenden.Personen mit einem Bruttoumsatz aus kreativer Arbeit von weniger als 100.000 EUR/Jahr.rechecked again and seems that german speaking part of europe ( like austria where i'm lcated ), the limit is indeed €100K for me as it seems I think it's a shame that here in Eastern Europe, with 500E/month average salary, 3dsmax costs 2200E/year, while the limit is 50.000E/year. The limit per year depends on your country. Until Autodesk provides some real answers, I'd be hard pressed to entertain their offering. 3dsmax/Maya Indie seems like an experiment and anybody who signs up will just be the guinea pig. Maya Indie might be the gateway toward getting with the program and going industry standard, but Blender's future is far more secure. Honestly? I'd be very hard pressed to plunk down any money for Maya Indie when there's still so many unknowns. If Autodesk somehow decides to keep LT going then it only shows that they STILL have no idea how to handle this middle group of users between students and studios. Abandoning LT and switching the user base over makes more sense, imo. Autodesk Maya LT 2020 Rated 4.50 out of 5 based on 2 customer ratings ( 2 customer reviews) 333.00 899.00 Maya LT 2020 3D modeling and animation software built for indie game makers. It's the same old Maya with a different license. What do they do with LT and its user base? I have a hard time imagining that they'd continue supporting it when it actually costs them money to do so. Do they keep on selling that hobbled edition which, incidentally, actually costs more than Maya Indie? Do they transition current LT users to Indie? After all, there are a bunch of Maya LT users who are at the beginning or mid-way through 3 year subscriptions. In all of this talk of Maya Indie, one also has to wonder what their plan is for Maya LT. It would seem to me that the only reason for the current Indie initiative is to both make an appeal to the growing number of Blender users and to put a stop to the EDU license abuse, a problem that they created and perpetuated. Worse than that is the thought that they would somehow see the crippled LT versions as appropriate entry points for hobbyists, indies, and low volume freelancers. However, there's that huge in-between group that they don't seem to fully understand.įor a company that's been in the business of building 3D content creation software for about 30 years, one has to wonder why they'd be so quick to leave money on the table. If you're a student then they're more than happy to comp you a license. If you're a big studio then they got your back. Autodesk has rarely seemed concerned about those "in the middle."
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